![]() Writing c:\users\alan\documents\csv_abandoned.bsp Object names Objects/Maxobjs Memory / Maxmem Fullness Setting up ray-trace acceleration structure. No vis information, direct lighting only. Loading c:\users\alan\documents\csv_abandoned.bsp Valve Software - vrad.exe SSE (Jun 14 2017) ** Command: "C:\Program files (x86)\steam\steamapps\common\Codename CURE\bin\vrad.exe" LoadPortals: couldn't read c:\users\alan\documents\csv_abandoned.prt Reading c:\users\alan\documents\csv_abandoned.prt Reading c:\users\alan\documents\csv_abandoned.bsp ** Parameters: -game "C:\Program files (x86)\steam\steamapps\common\Codename CURE\cure" "C:\Users\Alan\Documents\csv_abandoned" ** Command: "C:\Program files (x86)\steam\steamapps\common\Codename CURE\bin\vvis.exe" Wrote ZIP buffer, estimated size 105897, actual size 105683 Writing C:\Users\Alan\Documents\csv_abandoned.bsp Reduced 18 texdatas to 18 (412 bytes to 412) ! Run buildcubemaps in the engine to get the correct cube maps.Ĭreating default HDR cubemaps for env_cubemap using skybox materials:ĭisplacement Alpha : 0.1.2.3.4.5.6.7.8.9.10 ![]() This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLIDĬheck for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLIDįindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2193.7 0.0 34.5)įindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2717.2 0.0 34.5)įindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 18.0 34.5)įindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 530.0 34.5)įindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 1024.0 34.5)įindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 512.0 34.5)Ĭreating default LDR cubemaps for env_cubemap using skybox materials: Viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID ![]() Loading C:\Users\Alan\Documents\csv_abandoned.vmfĬould not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\codename cure\cure\gameinfo.txtįixing up env_cubemap materials on brush sides. MaterialPath: C:\Program files (x86)\steam\steamapps\common\Codename CURE\cure\materials ** Parameters: -game "C:\Program files (x86)\steam\steamapps\common\Codename CURE\cure" "C:\Users\Alan\Documents\csv_abandoned.vmf" ** Command: "C:\Program files (x86)\steam\steamapps\common\Codename CURE\bin\vbsp.exe" I double-checked the compile window and found "Couldn't find a good match for which brush to assign to a portal near", and i'm not sure how to resolve it, I don't think I've come across this before. bsp file and re-compiling it, still no luck. I've tried doing the half func_brush half func_detail thing but it still doesn't work. my hammer editor keeps compiling an old version of the map im making for the steam workshop. I've been having a problem that has been ticking me off for the past week. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |